Guardians of the Wall Hero Builds for the Playtest
Two kits: the one you bring from the Bastion, and the one you roll mid-raid.
A build in Guardians of the Wall is not a 40-point talent screenshot. The game is upcoming, the skill trees are unpublished, and the playtest will change numbers. What you can plan today is a two-layer build: a Bastion loadout you control, and a raid-roll policy for the mods Steam says will vanish when you return. This page writes those layers for the three announced jobs.
Pair it with the Guardian roster so you know which body you are talking about, and with weapons and items so you know which currency is permanent.
Layer A: the Bastion kit
Spend permanent resources on verbs you will still want in the next raid.
Frontliner Bastion kit. Upgrade melee first, then dash, then block. Keep a shotgun or other firearm as the tool for the runner you cannot catch. Do not dump essences into an ultimate you press once per village if your dash still fails. You are the street. If you cannot leave a grab, the rest of the co-op stack is already dead.
Ranged Bastion kit. Upgrade the gun you actually hipfire when scared, then grenade count, then a mobility verb. A ranged specialist who cannot dash is just a turret with a health bar. Resist the urge to craft a second novelty gun before the first one feels finished.
Caster Bastion kit. Upgrade the ability that staggers or pulls, then a defensive perk if the Bastion offers one, then the gun or melee you use when the ability is dry. Pure glass is a highlight reel and a wipe. Steam’s elemental language is about effects, not about standing still in a robe.
Solo players should copy the frontliner kit even if they queued as ranged. There is no teammate to hold the palisade. Getting Started is blunt about that.
Layer B: the raid-roll policy
Steam lets you stack bonus damage, elemental effects, or defensive boosts during a run. Write your policy before you click a pedestal.
- Frontliner takes defense and knockback. Skips slow two-hander mods that kill dash. Takes an elemental melee only if the animation stays fast.
- Ranged takes elemental on the gun and extra grenades. Skips melee-only pedestals unless the team is out of ammo and the village is already in their face.
- Caster takes cooldown and area. Skips raw damage that turns every ability into a long cast in a doorway.
If two people need the same mod, the person who is failing the raid gets it. Damage meters do not get a vote in a playtest with no meters. Timing for those pedestals is on raids and bosses.
A first-week playtest plan
You do not need five builds. You need one.
- Unlock whatever Guardian the branch gives you. Request access via How to Join the Playtest if you are not in yet.
- Play two raids without spending. See which verb saved you.
- Spend on that verb. Only then open a second weapon.
- On raid three, practice the greed policy. Skip one pedestal on purpose. Notice that you still extract.
- Only after a clean extract, look at awakening a second hero. If the playtest resets, you have still learned the loop.
This plan is deliberately anti-spreadsheet. Boiling Bits asked whether melee-plus-guns feels right. Your build should answer that with muscle memory, not with a color-coded Google sheet of unpublished nodes.
Team builds, not four copies
A four-stack build is a composition. One frontliner, one ranged, one caster, and a fourth who covers the last wipe reason. If you wiped to density, the fourth is grenades. If you wiped to a grab, the fourth is a second ranged. If you wiped to a boss overhead, the fourth is a second frontliner. Ranked seats for those decisions — with a pre-release warning — sit on the hero tier list and the weapon tier list.
Do not all copy the horned shotgunner because the trailer looks cool. Four identical kits make four identical mistakes. Combat and controls will not save a group that refuses roles.
What we will add after skill trees exist
When a talent screen ships, this page will grow real build cards: node names, spend order, and a “stop spending here” line for playtest branches. Until those names exist, anyone selling you an S-tier Guardians of the Wall build is guessing or lying. Use verbs. Use the two-layer split. Come back when the Bastion workbench shows numbers.
If your kit still feels bad after three raids, check system requirements before you respec. A 40 FPS dash is not a build problem. It is a frame-time problem, and it will make every block look late.
Frequently Asked Questions
Quick answers to the most common questions.
Are there official theorycraft builds?
No. Skill trees are not public. This page uses Bastion verbs and a raid-mod policy until Boiling Bits ships nodes.
Should I respec after every raid?
No. Spend on the verb you used, then leave the kit alone. Playtest time is too short for constant resets, and progress may not carry to launch.
What is a good solo build?
Frontline verbs plus a gun for runners. Solo has no street-holder but you. See the Guardian roster if you are unsure which job that maps to.
Do raid mods count as part of my build?
For that run, yes. For the next run, no — Steam says session perks do not all return to the Bastion.